Archive:  April 24th, 2011

Project Cafe, What We Will & Won’t See

By Trevor Magnani, April 24, 2011 0

We have seen so many rumors, official statements, and speculation on Nintendo’s next generation console. Since Nintendo released a new home console every 5 years for the past few console generations, the rumorsphere is pinning a Nintendo home console announcement/reveal for E3 2011. What is most interesting though is the rumors surrounding what this device will be.

Let’s start with what should be in this device:

  • 1080p Output
    This is obvious, to compete in 2011 your console needs to support high definition.  While not every consumer is playing in high definition, most intend on hooking their system up to a high definition set in the near future.
  • Bluetooth Controller Support
    See next point
  • Backwards Compatibility with Wii (and Wii Remotes)
    Nintendo has had a history since the Gameboy of including backwards compatibility in their future handheld consoles.  This enabled users to play their older games on their newer system.  The first time we saw this applied to the home console business was with the Wii, which supported Gamecube games nativity.
  • Revamped Online Play
    I think we’ll finally see friend codes either disappear or become similar to how Xbox live handles friend requests, where one user enters another user’s friend code, and the second person only has to accept or decline, not enter another code.
  • 3DS integration
    Download play, in-game interaction, and more.¬† Think of the “Tingle Tuner” but take the concept to the next level.

Check past the break to see what I think we won’t see in

Anon Publicly Denies Keeping PSN Offline

By Trevor Magnani, April 24, 2011 0

While it’s true that Sony’s been saying Anon has nothing to do with the current PSN outage since day 1, Anon’s finally come out and announced the same themselves.

Video Transcript:
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Section 8:Prejudice (Review)

By Aaron Ludington, April 24, 2011 0

Section 8: Prejudice, the sequel to the under the radar shooter Section 8, promises more content for a quarter of the price. It has a unique spawning system, highly customizable load-out system, and dynamic combat that promises every action you make has an impact in battle. It supports 32 player combat as well as newly introduced Swarm game-type, a 4 player co-op mode defending a node.

Section 8: Prejudice
Developer: TimeGate Studios
Release Date: 4/20/2011
Retail Price $15.00(1200 MS points)

 

Story
The single player campaign’s story was short, and fairly weak. It’s pretty standard for a shooter. The enemy is coming for revenge after your side had betrayed them long ago. The story felt forced, and seemed more like a filler to push the campaign along. The characters were bland and stereotypical, offering only a bit of personality to the extravagantly designed models.
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