Dreams take people to places they’ve never been, or in some cases, places they wish to be. Often they manage to make us question our own reality and even push us to strive for more. The problem that lies within dreams are that they are trapped, and it is up to us to make them become a reality. This is not only the case for us as people, but for BioShock Infinite‘s two protagonists, Booker Dewitt and Elizabeth.
BioShock Infinite is the long awaited third entry into the BioShock franchise. After a series of delays and a couple different changes to the game’s features, we have finally managed to step foot into the world of Columbia. The game was developed by Irrational Games and published by 2K Games. BioShock Infinite doesn’t follow in the same dark footsteps as its predecessors, but instead takes us to a world that is bright, colorful and full of noise. The story follows Booker as he is sent to Columbia to kidnap a woman named Elizabeth.
When a game is capable of pulling you into a world and successfully immerses you in the moment, more often than not, you’re going to cherish those memories in that world. Video Games are often created with the intent of telling a story in a world that’s not like ours with a means of being an escape from reality. In many ways, this is also the same case with Andrew Ryan’s construction of the underwater city known as Rapture.
With tomorrow’s release of BioShock Infinite, I personally decided to sit down and experience the underwater paradise that was Rapture before setting foot in the city in the sky known as Columbia. The first BioShock came out in 2007 and managed to steal away several awards from both Halo 3 and Call of Duty 4: Modern Warfare that year, along with being revered by some as the best shooter of all time. It was an awe-inspiring experience to many and went on to spawn a sequel in 2010, BioShock 2.
Along with the announcement and showcase of the new character that’s coming to Borderlands 2 in the coming weeks, we’ve also finally been given a price point as well as several other things coming our way. Like the previous article, the news comes out of PAX East from the Gearbox panel.
Along with the video that showcased the new character Krieg, Gearbox also announced he will cost $9.99 and that there will be a level-cap update coming on April 2nd that will cost $5, or free for those of you who bought the Season Pass, and raise the level-cap by eleven, making the cap 61.
Find out more and check out a video of some new campaign DLC by clicking below.
There aren’t too many things that’re more satisfying than running a bayonet through an enemy’s chest or using a chainsaw to carve someone in two. The Gears of War franchise has notably brought on this sense of brutality and gore since Epic released its first entry in 2007. Since then, the series has not only come to its thrilling conclusion but changed developers entirely, leaving us to wonder if a new developer could handle the beast and where they could take it?
Gears of War: Judgment was handed over to People Can Fly, the same developers that brought us Painkiller and Bulletstorm, and with that they decided to try and find ways to revitalize the series while maintaining the old feeling. The game takes place shortly after the events of Emergence Day and follows Baird along with Kilo Squad as they testify the events that took place leading up to the trial.
Borderlands 2 has come and gone for some. Others are still enjoying the game and are awaiting the next batch of DLC to drop. Not too long ago at SXSW, Gearbox teased us with a new class that was coming to Borderlands 2. It caused quite the stir for fans as it didn’t really give any clue as to what the new class could be. Thankfully Gearbox decided to answer our question of what the new class is in the form of a wonderful video.
For the longest amount of time, people often wondered how long it would take us to find a way to play games within its own virtual realm. Thanks to recent technology and the lovely help of Kickstarter, Oculus VR is taking the first steps into bringing us closer to entering a new realm of gaming.
For those of you who don’t know, Oculus VR is a company that has been working on a way to immerse players in a way that no other company has ever been able to, by creating a headset that displays everything on a screen before your eyes and reacts appropriately to your movements while maintaining the immersive qualities of the game.
The headset is known as the Oculus Rift and not only succeeded in meeting its Kickstarter goal, but caught the eyes of several big developers as well. Developers like Valve, and Epic are working to bring titles to the Rift to allow players to fully experience their games.
It has been some time since we’ve really seen anything about Suda 51′s new game Killer Is Dead. For those of you who haven’t heard yet, Killer Is Dead is a new IP by Suda 51 that’s set in his overarching Assassin Universe, the same universe that is home to the No More Heroes games and Killer 7. The game follows Mondo Zappa, an assassin with a bionic arm that’s capable of swapping attachments and utilizing special features while wielding a katana in his other hand.
With the slew of games for the Nintendo 3DS slated for release this year, the first of them to be released was Fire Emblem: Awakening, a tactical role-playing game developed by Intelligent Systems and published by Nintendo. This exciting and extravagant game allows you to take control of individual units and craft them in a way that suits yourself while also creating a bond between characters, ultimately forming your own experience as it tells the tale of Prince Chrom and his companions as they face several struggles during a warring era.
Telltale games managed to make quite the innovation and shocked many with its storytelling through last year’s hit title The Walking Dead. Telltale took a unique approach by releasing the game in episodes, which ended up working perfectly for the company by not only pacing of the story to keep tension, but the interest that increased with each episode’s release and started to raise questions as to whether episodic gaming was something that could be in store for the future of the industry.
But with the success of the game and the unknown impending future of the series, many wondered what was next.
Telltale announced they were going to make a Season Two to the game and had started work on it before the release of Episode 5: No Time Left. Even though Season Two isn’t due out til next year, it would appear we won’t have to wait to get our hands on the series again.
Its been quite some time since we’ve heard anything out of the infamous founders of Infinity Ward and the creative minds behind Call of Duty. Jason West and Vince Zampella have been hard at work with their new studio Respawn Entertainment. They’ve been hiding from the spotlight and teasing the audience ever since the lawsuit with Activision came about, which was settled out of court last year, and their appearance at last year’s E3 sparked a lot of questions, but it would appear that they’re finally ready to unveil their next big project.
There have been a few different revisions of the Kingdom Hearts games that we never got the chance to really explore and play here in America without having to import it or emulate it. We’ve known about Kingdom Hearts 1.5 HD Remix for quite some time now, however we’ve never been given an official announcement that it was coming to the United States, but it looks like we’ve gotten the answer we’ve been waiting for.
Johnathon Blow, the creative mind behind Braid, is currently hard at work on his new title The Witness for the PC and the Playstation 4. Blow got on stage during the Playstation 4 press conference and showcased his new title and announced that The Witness was coming to the PlayStation 4 for a certain amount of time, which has a lot of fans in the community questioning whether this means the game will be coming to the other consoles or not.