We’ve already seen an overview of Nintendo Network IDs, Miiverse functionalities, and the Wii U Internet Browser during last week’s Nintendo Direct blowout, but Nintendo of America has kindly released a translated version of the direct presentation for English-speaking audiences, hosted once again by Treehouse’s Bill Trinen. If you want to get a close look at what these features are all about, there’s no better place to do it!
Hop inside for the video.
Today Nintendo delivered an Iwata Asks double strike! Following the release of the Miiverse producers interview, a second Miiverse-related interview popped up on Nintendo’s Iwata Asks page today, this time with the developers of the network, both within Nintendo and at Hatena, their Miiverse network-building partner. This one talks a bit more about what it took to actually build Miiverse beyond the general conceptual stage.
Read on for my bullet-point breakdown!
Nintendo Co., Ltd. President and CEO Satoru Iwata broadcast the first-ever officially sanctioned Wii U unboxing video during last night’s Nintendo Direct presentation. He busted open a Wii U Deluxe Set package wearing a pair of white gloves that make him “feel like Mario.” (If Reggie did it, would he still feel like a purple Pikmin?)
It’s less scripted videos like this that make me really appreciate Mr. Iwata. He’s rather endearing! Hop inside to watch him unpack Wii U on video.
Last night, Satoru Iwata gave us a taste of some of Wii U’s firmware features – specifically Miiverse and its WaraWara Plaza screen, the Nintendo Network ID system, and Wii U Chat. This morning, Nintendo of America delivered a video presentation from Bill Trinen of the localization division that explained the fully-revealed Miiverse WaraWara Plaza as well as Wii U Chat. Since it’s in English, we hope you’ll be able to follow along more closely and are happy to say that we have more information to share.
Read on for the list of newly revealed details and the video.
Following this morning’s Nintendo Direct blowout of Wii U firmware features, Nintendo released a new Iwata Asks interview dedicated to Miiverse.
As usual, I combed through the interview and picked out all the juiciest details, which I’ve broken down in my favorite style: the bullet-point breakdown, designed for easy and quick reading! Read on to give the interview overview a look.
Satoru Iwata explained some of the features of the brand-new Nintendo Network ID account system in tonight’s Nintendo Direct presentation. He says that you’ll need to create a Nintendo Network ID and companion Mii to use Wii U, and that save data and game settings will be account-based. You can have multiple Nintendo Network IDs on one Wii U system.
You’ll also be able to access your Nintendo Network ID information from smartphones and other mobile devices as well as PCs.
UPDATE: Hop inside for a video showing the official translation for the segment on Nintendo Network IDs and user accounts, plus my bullet-point breakdown!
We already knew that New Super Mario Bros. U will offer players some degree of control over the game’s various extra modes, such as the ability to place coins in Coin Battle mode, but we didn’t know that the game’s Challenge Mode would allow players to create their own challenge rules and share them with others via Miiverse! This could add a whole new dimension to the New Super Mario Bros. U competitive Miiverse scene, as players try to come up with near-impossible challenges that only the world’s best can complete!
We’ll find out more about this new feature when Nintendo of America delivers an update!
The Nintendo Direct presentation this morning isn’t over with the end of Wii U’s new feature reveals – the developers of New Super Mario Bros. U have taken the stage to talk about Wii U’s big debut Mario game. They devoted a significant amount of attention to the game’s world map – they say the World Map takes a more open approach, with branching pathways that let you find shortcuts between worlds, only they work more like in Super Mario World than Super Mario Bros. 3.
Of course, we knew all that already – but what we didn’t know was just how huge the world map is. They panned over it during the presentation – trust me when I say it’s pretty darn gigantic.
Tonight’s Nintendo Direct presentation showed off a brief look at Wii U Chat, including the video chat and hand-drawn messages options. Nintendo CEO Satoru Iwata and Nintendo of America COO Reggie Fils-Aime exchanged a brief conversation to demonstrate the features. Reggie said that now that he had to learn a little Japanese to communicate to the Japanese audience, he knows how Mr. Iwata feels having to speak in English a lot!
Nintendo has long stated that Miiverse will have mini-communities based on specific games, but until now we had no idea how those communities would look! The screenshot above shows a glimpse at a Miiverse community based on New Super Mario Bros. U. You can see the ability to share in-game screenshots, message other players, and participate in a general message board.
We also previously saw a button for hiding story spoilers, and it seems to have been retained in the final version.
Nintendo revealed the Wii U main menu for the very first time today! The interface is very similar to the touch screen interface on Nintendo 3DS, which drew inspiration from Wii’s “channel” setup. You’ll be able to access the menu from the GamePad touch screen or switch the view to the TV screen to select items in a way that’s more familiar to Wii owners with a touch icon in the top-right corner. User account information is displayed in the top-left corner.
You can see icons for the disc channel, Mii Maker, System Settings, Wii U Chat, Wii Mode, and Activity Log in the apps section, and icons for Miiverse, the eShop, the web browser, TV settings, and notifications at the bottom of the screen.
Nintendo finally revealed Miiverse’s final form during a special Nintendo Direct presentation that aired today. The screenshot you see above is of the Miiverse plaza screen you’ll see when you first power up your Wii U system.
The game icons you see represent their respective games, while the Miis represent who is playing those games. You’ll be able to see what your friends are playing as soon as you go online!